- Hitler Plays Civ 5
- Hitler Plays Civ 5 Free
- Hitler Plays Civ 5 Online
- Hitler Plays Civ 5 Download
- Hitler Plays Civ 5 4
It’s surprisingly easy to play god in Civilization V. Creating a compelling and carefully balanced scenario can be almost as addictive as playing the game. The good news is, thanks to the slick.
Strategy games can be imposing beasts, with layered systems and complex progression. Firaxis’ newly released Civilization VI breaks down barriers thanks to an approach that makes complexity welcoming instead of daunting.
- The quintessential leader for each Civ is the first leader that comes to mind when you think of a particular Civ, with the caveat that offensive leaders (read Hitler) will not be included. When posting your lists, explain the reasoning behind your decisions.
- 3 September 2020: JakeWalrusWhale released Abemama under Tembinok' 23 August 2020: Homusubi released Taiwan under Tsai Ing-wen. 20 August 2020: JFD released the Aztecs under Isabel Montezuma. 18 August 2020: JFD released the Yakuts under Tygyn Darkhan, adapted from Hiram. 17 August 2020: DuskJockey released the Philippines under Manuel Quezon.
- Once you learn how to play, you can choose your next tech from a list that appears on the left side of the screen. When you are getting your Civ legs, open the tech tree every time. Get a feel for.
SEE ALSO: 5 major changes that make 'Civilization VI' feel like a better game
Long-time fans will feel at home quickly, despite some major changes. Those who have always toyed with the idea of experimenting with the long-running strategy franchise will find a fantastic introduction in this installment. But in case you need a helping hand, we’ve got you covered with a set of tips to guide you through your first game.
1. Understand the four victory conditions
In every new Civilization game, Firaxis tweaks the ways you’ll conquer the world. There are four core victory conditions in Civilization VI: domination, science, culture, and religious. There is also a quiet fifth option based on score that only kicks in if you reach the year 2050 (500 turns) without a victor.
Domination victory relies on military might. Once you control every other nation’s capital as well as your own, the game is yours.
A science win requires you to research a number of late-game technologies, launch a satellite into space, put a man on the moon, and establish a colony on Mars. Each of these requires special construction projects, with the final step demanding three components that can only be built in cities with a spaceport.
Cultural victories rely on building tourism cache and welcoming foreign tourists. This is generated with open border treaties, archaeological finds, great works of art, holy sites, unique wonders and national parks. The longer the game goes on, the harder this is to accomplish since you need to have more visitors than all of the domestic tourists combined in each of the other civs.
Finally, Civilization VI adds a religious victory for the first time. Your path to victory is through the use of holy sites and religious agents like apostles, missionaries, and inquisitors. You need to convert at least half of every other civilization’s cities to your faith, in order to score this kind of win. Founding a religion in Civilization VI is great fun, because you can call it anything you want.
2. Pick a leader that suits your play style
Once you understand the different ways to win, it’s important to choose one of the 20 leaders that fits your play style.
If you’re new to the Civilization series, we’d recommend a science victory to start with. Culture is tricky, religion will likely send you to war, and domination is harder than it sounds, because big armies need robust infrastructure.
For that reason, you might consider Russia. Peter I (sometimes known as Peter the Great) is a science and culture leech. Trade routes (more on them later) can bring in additional science from any culture that is more advanced than Russia. Just be careful that Peter’s rapid land grabs don’t raise the ire of your neighbors.
Other good options for science victories are Arabia and Saladin (combining faith and technology) and Sumeria and Gilgamesh (whose ziggurats produce additional science along rivers).
Science victories allow you to secure your borders with a modest military while focusing on technologies and district improvements that serve your end game. This is also a great way to experiment with the diplomacy system, as making friends with other leaders will help keep you safe. Using negotiations, you can trade for technologies you’d rather not waste turns researching yourself.
You’ll also want to make sure that your relationships with other civilizations give you access to crucial commodities you can’t harvest on your own. If you need oil or steel, but them isn’t available within your borders, you’ll have to trade for them with other leaders.
A science victory lets you get your feet wet. Next time out, you can be the bully on the block, preach the gospel to the rest of the world or welcome the world’s tourists with open arms.
3. Choose your first city location carefully (but don’t dawdle)
Each Civilization game starts you off with a settler and a soldier. You’ll want to be near water when you put down roots, whether that’s a river or an ocean (definitely the latter if your leader and civ focus on sailing, like Norway and Harald Hadrada or Victoria and England).
Don’t take too long to find the perfect place to found your empire. Get it done in the first two turns unless you’re dropped into a miserable wasteland.
Settling near water is important for any civ to promote population growth. Each new citizen allows you to “work” one additional tile in your borders. You can choose to micromanage the tiles on which your city focuses or let the game deal with that (we recommend leaving that alone until you get comfortable).
It’s important to have a healthy food supply nearby that you can cultivate into farms with builder units later. The best way to determine this is to turn the yield overlay on (and leave it on).
The minimap on the lower left features four icons, choose the one second from the left and enable all three checkmarks (you might later wish to turn off resource icons and grid lines, but the yield icons remain helpful).
Corn represents food, gears represent production and music notes represent culture. For now, focus on food and production, which helps you complete building assignments faster.
4. Know when to send settlers out into the wild
Eventually, you’re going to need more cities. Your population will hit a point at which growth stagnates.
Before you hit that point, build a settler and send them out to found a new home. It’s time to start considering expansion when you hit four or five population, but don’t disrupt your build queue if your current project is almost done.
Be sure to attach a military escort to your vulnerable settlers. You don’t want barbarians or an enemy civilization to capture or kill it. When looking for a good spot, try to nab valuable resources, and settle against rivers, hills or mountains.
5. Diversify your cities
You don’t want carbon copy cities. Each new metropolis should have a role to play in your growing empire.
Hitler Plays Civ 5
You can prioritize culture and trade in one and production in another. Your coastal cities can pump out naval units, while a well-fortified, centrally located city can be used to train up military and dispatch them to other areas of your territory.
As you play more, you’ll get a natural feel for how to specialize cities. To start with, just know that some cities don’t need certain districts. If you’re generating gold, there’s no need to focus on production-boosting improvements, for instance.
Don’t take the cookie cutter approach. Trying to do everything in every city is the quickest way to waste time and money. It’s a distraction from pursuing your victory.
6. Don’t ignore your armed forces
Even if you are the most passive leader the world has ever known, you can’t ignore military forces. Eventually, you’re going to find yourself in a situation that requires a sword or gun, and it might be through no direct fault of your own.
Sometimes the AI will settle close to you and get huffy about your naturally expanding borders. Other times, you’ll send an emissary to a city-state and draw the ire of a leader on the outs with that settlement. You don’t always know how leaders will react to your moves, and sometimes, they’ll surprise you with a declaration of war.
You don’t need to biggest, baddest military to force your aggressor to sue for peace. You just need enough units to patrol the borders, rattle their sabers, and scare off anyone who thinks you might be a pushover.
If you do run into a situation like this and navigate it well, you might find your coffers full with your opponent’s gold as they try to extricate from a losing conflict.
7. City-states can be valuable allies
Early on, the first non-barbarians you are likely to encounter are AI-driven city-states. You can be the neighborhood bully and take them by force. Or, if you are looking for a peaceful relationship, you can build trade routes, send emissaries, and foster a relationship.
Every envoy you send contributes to city-state specific bonuses. This helps you target which are most important to your victory condition.
More importantly, if you’ve got the most influence, you can temporarily command the city-state’s military forces. If you find yourself in a bind, this can be a good way to discourage enemies from stepping over your border.
8. Make the most of trade routes
Trade routes are your friends. This bears repeating. Trade routes. Are. Your. Friends.
In previous Civilization games, players had to tediously task workers to build roads. It wasn’t enjoyable, and it didn’t always work quite right. In Civ VI, roads between cities are automatically constructed along trade routes.
These speed movement, negating terrain penalties and, in the case of war, getting vital military units to their destination before it’s too late. Trade routes also deliver food, gold, production and culture, giving you a lifeline between your people and allies, or simply moving your domestic goods around the map more easily.
Especially if you’re going for a cultural victory, you’re going to want to send your caravans to as many cities as possible.
9. Make friends, because you’ll definitely make enemies
Unless you set out to rule the world with an iron fist, chances are you’re spending the early game laying the foundation for a game that’s more a race than a boxing match. You might be able to go the whole game without a war, but it’s unlikely. You’re going to piss someone off, and have to rapidly put yourself on a war footing as a result.
Your goal at that point is to make the situation untenable for your aggressor as fast as possible. The best way to do that? Make friends.
Spend some time in the diplomacy menu. Try to negotiate open borders with leaders that aren’t predisposed to warmongering, strike trade agreements, and raise your rapport to the “friendship” level.
Once you’ve done that, any AI that declares war on you is going to find themselves with a fight on two fronts. If you do end up in a scrap at that point, chances are your combined might will give you a path to end the conflict in relatively short order.
10. You don’t need every technology
Earlier, we recommended that you specialize your cities. Now, in our final tip, we’re suggesting you apply that same philosophy to your entire empire.
Technologies take time to research. Every time you choose a tech that doesn’t unlock a building, district, or unit that serves the victory you’re pursuing, you’re burning valuable turns (sometimes 40 or 50 of them). Once you learn how to play, you can choose your next tech from a list that appears on the left side of the screen.
When you are getting your Civ legs, open the tech tree every time. Get a feel for what your options are and what they, in turn, make available for research. It’s not only ok to plan out your next three or four choices, but advisable. In fact, if you have a target in mind, you can select it on the tree and the game will research the prerequisites in order without interruption.
Later on, you might find that you need an earlier tech to reach one you need. This is a perfect time for diplomacy.
In addition to units, great works of art, gold and resources, you can request that other leaders impart their wisdom. Sometimes, this is the fastest way to convert your gold surplus into science. There’s no shame in paying for it.
Civilization VI is out today, October 21, for PC.
Greater German Reich | |
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Map by Janboruta | |
Details | |
Adolf Hitler | |
Capital | Berlin |
None | |
Religion | None Lutheranism (HR) |
Totalitarian | |
Religious Intolerance | 0 |
Aggressive, Inventive | |
Map Labels Language | Germanic |
Eva Braun | |
Civilopedia |
Germany led by Hitler is a custom civilization by JFD and Janboruta, with contributions from bernie14, Leugi, and Danrell.
Hitler Plays Civ 5 Free
This mod requires Brave New World. It does not replace Bismarck's Germany, but adds a new UU.
- 1Overview
- 1.2Hitler
- 5Mod Support
- 5.1Events and Decisions
Overview
Germany
Nazi Germany or the Third Reich was the period in the history of Germany from 1933 to 1945, when it was a dictatorship under the control of Adolf Hitler and the Nazi Party (NSDAP). Under Hitler's rule, Germany was transformed into a fascist totalitarian state which controlled nearly all aspects of life. Nazi Germany ceased to exist after the Allied Forces defeated Germany in May 1945, ending World War II in Europe.
Hitler was appointed Chancellor of Germany by the President of the Weimar Republic Paul von Hindenburg on 30 January 1933. The Nazi Party then began to eliminate all political opposition and consolidate its power. Hindenburg died on 2 August 1934, and Hitler became dictator of Germany by merging the powersand offices of the Chancellery and Presidency. A national referendum held 19 August 1934 confirmed Hitler as sole Führer (leader) of Germany. All power was centralised in Hitler's hands, and his word became above all laws. The government was not a coordinated, co-operating body, but a collection of factions struggling for power and Hitler's favour. In the midst of the Great Depression, the Nazis restored economic stability and ended mass unemployment using heavy military spending and a mixed economy. Extensive public works were undertaken, including the construction of Autobahns (high speed highways). The return to economic stability boosted the regime's popularity.
Racism, especially antisemitism, was a central feature of the regime. The Germanic peoples (the Nordic race) were considered the purest of the Aryan race, and were therefore the master race. Millions of Jews and others deemed undesirable were persecuted and murdered in the Holocaust. Opposition to Hitler's rule was ruthlessly suppressed. Members of the liberal, socialist, and communist opposition were killed, imprisoned, or exiled. The Christian churches were also oppressed, with many leaders imprisoned. Education focused on racial biology, population policy, and fitness for military service. Career and educational opportunities for women were curtailed. Fallout 4 gas mask mods. Recreation and tourism were organised via the Strength Through Joy program, and the 1936 Summer Olympics showcased the Third Reich on the international stage. Propaganda minister Joseph Goebbels made effective use of film, mass rallies, and Hitler's hypnotising oratory to control public opinion. The government controlled artistic expression, promoting specific art forms and banning or discouraging others.
Hitler
Adolf Hitler was an Austrian born German politician and the leader of the Nazi Party (National Socialist German Workers Party). He was chancellor of Germany from 1933 to 1945 and dictator of Nazi Germany (as Führer und Reichskanzler) from 1934 to 1945. Hitler was at the center of Nazi Germany, World War II in Europe, and the Holocaust. Hitler was a decorated veteran of World War I. He joined the German Workers' Party (precursor of the NSDAP) in 1919, and became leader of the NSDAP in 1921. In 1923, he attempted a coup d'état in Munich, known as the Beer Hall Putsch. The failed coup resulted in Hitler's imprisonment, during which time he wrote his memoir, Mein Kampf (My Struggle). After his release in 1924, Hitler gained popular support by attacking the Treaty of Versailles and promoting Pan-Germanism, antisemitism, and anti-communism with charismatic oratory and Nazi propaganda. After his appointment as chancellor in 1933, he transformed the Weimar Republic into the Third Reich, a single-party dictatorship based on the totalitarian and autocratic ideology of Nazism.
Dawn of Man
2D Leaderscene by Leugi
Adolf Hitler, grave salutations to you. You are the leader of the third German Empire - successor to those which had been suppressed in their glory by the envious powers that dominate Europe. Yours is culture of art and innovation, of science and industrial power, which need only be directed by the command of your will to forge once more a tremendous might that would have Europe fall to her knees.
O' mighty Chancellor, noble Germany yearns for one with such passion as yours to be the light in her darkest hour. Can you raise her armies and march them to the corners of Europe? Can you build a civilization that will stand the test of time?
Introduction: I am Adolf Hitler, Chancellor of Germany and leader of the German people. So let's talk about the land which you mistakenly believe to be yours.
Hitler Plays Civ 5 Online
Introduction: What? Who is this? You cannot just waltz into Germany like this without an appointment. Do you know who I am? I am Adolf Hitler.
Hitler Plays Civ 5 Download
Defeat: There will be consequences to this defeat! I assure you! The inter-webs will never forget me!
Unique Attributes
Germany (Hitler) |
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Das Vaterland Great Generals grant the Blitz promotion to adjacent Infantry units and may be expended for Science. +10% Great General generation for each war and denunciation with a major civilization (up to 100%) |
Panzer (Tank)
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Wehrmacht (Infantry)
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Jaeger (Rifleman) (replaces the Panzer)
|
City List
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Spy List
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Strategy
Bully City-States, intimidate rivals, have your troops merely pass through areas - do not fear angering neighbours and forming chain-denouncing blocs, these only serve you in the long run with more Great Generals. Keep up a relentless warpath to build up a surplus of Great Generals. When you've got enough for Citadels and Blitz-granting, expend some for Science. Head towards Plastics so you can start gaining Wehrmachts from your Autocracy-fuelled conquest. Head down to Combined Arms afterwards, pick up the Lightning Warfare tenet, and bring terror with supercharged Panzers.
Music
Peace Theme | War Theme |
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'Moonlight Sonata' composed by Beethoven. | Unknown. |
Mod Support
Mod Support | |
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Yes | |
Yes | |
Yes | |
Yes | |
Yes | |
Yes | |
Map Labels | Yes |
Yes | |
Yes | |
Yes | |
Unique Cultural Influence | Yes |
Yes | |
YnAEMP | Yes |
Events and Decisions
Create the Luftwaffe
Although our primary concerns are with holding power over the land, it is important that we are prepared for our enemies in the air, too. Let us create a formidable airforce that would protect our armies from above, and which shall assure our military supremacy further.
Requirements/Restrictions:
- Player must be Germany (Hitler)
- Player must have researched Flight
- May only be enacted once per game
Costs:
- 368 Gold
- 1 Magistrate
Rewards:
- +10% Production toward Air Units
- Newly trained Air Units begin with 20 additional XP
Adopt the Führerprinzip
The success of the state relies upon supreme leadership. Every man must be afforded absolute authority over their responsibilities, and absolute obediance by their subordinates. These principles shall ensure compliance with the will of our glorious Führer and with the German nation.
Requirements/Restrictions:
Hitler Plays Civ 5 4
- Player must be Germany (Hitler)
- May only be enacted from the beginning of the Renaissance Era
- May only be enacted once per game
Costs:
- 2 Magistrates
Rewards:
- Construct Constables and Police Stations 50% faster
- Constables and Police Stations yield +2 Local Happiness
Demand for De-militarisation
An Ambassador from the [Civilization] has approached us with an ultimatum: we reduce the size of our armed forces, or they denounce us to the world as a military threat. Clearly, the fools in [Civilization] have recognised our superior power. It would be damning for them to even think of denouncing us.
Option 1: Perhaps we should teach them a lesson.
- War is declared against the [Civilization]
Option 2: Then we shall reduce the size of our arms.. for now.
- All Military Units not garrisoned in a city are disbanded (unless of level 3 or higher)
Option 3: They're bluffing..
- 50% chance that [Civilization] will denounce you
New Propaganda
New propaganda material has been drawn up ready to promote the glorious will of the Führer. What is only left is to determine what the Führer's glorious will is and how this propaganda should be directed.
Option 1: Well, let me tell you..
- Gain a free Great Person of your choice
Exploration Continued Expanded
Colony List |
Unique Cultural Influence
'Our people are now.. ahem.. I won't go there..'
Full Credits List
Dropbox Download | |
Steam Workshop | |
Latest Version: | v 9 |
Last Updated: | 8 March 2015 |
- JFD: Coding, Design, Writing
- Janboruta: Artwork
- Leugi: Artwork
- bernie14: Graphics
- Danrell: Graphics
- Beethoven: Peace Theme
JFD and Janboruta's Civilizations | |
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Ancient | Akhenaten • Djoser • Hammurabi • Hatshepsut |
Arminius • Constantine • Genseric • Hannibal | |
Medieval | Afonso I • Aleksandr Nevsky • Alexios I Komnenos • Alfred • Brian Boru • Charlemagne • Gediminas • Haakon Haakonsson • Innocent III • Ingolfur Arnarson • Justinian I • Margarethe • Stefan Dusan • Stephen I • Tiridates III • Vaclav II • William I • Vlad III |
Charles V • Christian IV • Gian Galeazzo • Henry VIII • Ivan IV • James VI • Louis XIV • Mehmed II • Philip II • Philip III• Sigismund II | |
Enlightenment | Ahmad Shah Durrani • Alexander I • Dufour • Ferdinand I • Frederick • Frederick Augustus I • Joseph II • Karl XII • Peter I |
Brigham Young • Lincoln • Ludwig II • Meiji • Oscar II • Pius IX • Victor Emmanuel II • Victoria | |
WWI | Albert I • Clemenceau • George V • Lenin • Nicholas II • Victor Emmanuel III |
Stalin • Churchill • Roosevelt • Mussolini • Hitler • Tojo • Charles de Gaulle • Pilsudski | |
Modern | Jigme Dorji Wangchuck • Putin |
Ali ibn al-Hassan • Saladin • Saif bin Sultan • Seddon • Bulan • Eri • Robrecht III |
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